Every source below calls the token's own burn. Together they add up to the destroyed total above — no double counting.
DOM held permanently in canisters with no withdrawal. Removed from circulation just as surely — shown separately, and not yet inside the headline figure above.
House games move DOM between players. It isn't destroyed or locked, so it's counted separately and never as "removed."
The treasury converts ICP it holds into DOM on the open ICPSwap market, then burns it. A transparent, rules-based mechanic — capped per run.
In the game, your vessel runs on DOM. Every hour in flight burns fuel — real DOM, destroyed on-chain. Reach the Moon or drift out, it burns either way. Playing removes supply, on purpose.
Every spin burns DOM upfront — the Spark. Play feeds the fire before any prize is decided.
Protocol mechanics burn a cut as they run: the Furnace destroys DOM outright, and prediction & coin-flip pools burn a share of every round.
Every DOM transfer burns a tiny fee (0.01 DOM) — like the ICP ledger. Add manual burns anyone can make, plus the Marketplace's sale fees, and it accumulates quietly, forever.
Etching a certificate sends DOM into a canister it can never leave — permanently locked, not destroyed. A proof-of-conviction you can hold, name, and carry as identity.
The Machine (Last Burn Wins), Burn Lords tribute, and BIC inscriptions each seal DOM inside their canister with no way out — held forever, counted in the vaults section above.
All figures are read live from public on-chain canisters and refresh every 60 seconds. "Destroyed" means DOM passed to the token's burn and can never exist again; "locked" means DOM is held in a canister it cannot leave. The headline "removed forever" is destroyed + certificate-locked, matching every other DOM surface. Game & tribute vaults (an additional locked pool) are shown separately. Burning and locking reduce circulating supply; this is a mechanic, not a dividend, a yield, or a guaranteed effect on price. Nothing here is financial advice.